mapfixes

For posting your maps.
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Azarael
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Re: mapfixes

Post by Azarael » Sun 09 Jan , 2011 6:01 pm

Once again, please distribute fix batches in one zip file, avoiding the use of brackets which make the links break. It's enough of a chore figuring out which maps and .ucls to delete. Thanks.

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Re: mapfixes

Post by iZumo » Sun 09 Jan , 2011 10:07 pm

Oks :D

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Re: mapfixes

Post by iZumo » Fri 21 Jan , 2011 3:37 am

BorderWorlds
- fixed obj3 glitch, fixed the no-fog zone enroute obj1, fixed the max-speed in the wormhole
http://upload-it.ch/upload/RACE-BorderWorlds_F__I2_.zip

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Raven
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Re: mapfixes

Post by Raven » Fri 21 Jan , 2011 11:06 am

Big Thx;)

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Zolinymusz
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Re: mapfixes

Post by Zolinymusz » Wed 02 Feb , 2011 2:09 pm

Hi!
In the J&S Derby map cant make the 4th object, because the last ramp not animate.

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Raven
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Re: mapfixes

Post by Raven » Thu 03 Feb , 2011 7:13 pm

Hi,

to whom should I contact if I find in Maps Glitch points?

Greetings
RavLau

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Azarael
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Re: mapfixes

Post by Azarael » Thu 03 Feb , 2011 7:27 pm

Post here or speak to Izumo_CZ.

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Raven
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Re: mapfixes

Post by Raven » Thu 03 Feb , 2011 8:20 pm

Thank you, had sent him a PN, because it must know not everyone;)

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Re: mapfixes

Post by iZumo » Fri 11 Feb , 2011 1:39 am

RACE-BorderWorlds[F][I3]

- fixed weapons

RACE-CrazyRace[Fixed2][I2]

- uses quantum nitro scorpions now

RACE-DeathRace[T][I3]

- fixed a control room glitch (can't fall down now)
- removed spiders from blue team

RACE-HellbenderRace3[Fixed][I2]

- blue team can't glitch 2nd objective

RACE-IndustrialRace[BoostFix5]

- nitro vehicles 5 adaptation

RACE-ShockScorpionRace[nv5][I2]

- added anticamp shock scorptions

RACE-WarMachines[S3]

- fixed overspeed on obj2
- fixed glitch on obj3

+RACE-Derby
+RACE-HellbenderRace[Darknight]
+RACE-NewScorpionCoaster

DL: http://upload-it.ch/upload/mapfixes-11.2.2011.zip

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Raven
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Re: mapfixes

Post by Raven » Sun 13 Feb , 2011 3:09 am

Hi,

in the map "Race-Hellbenderrace[Darknight]" you can go in the red team just in the teleporter and make the second goal with the flying Hellbender.
And it is not the final goal. All Hellbender two types can no longer manage at the highest point.
Could we change that please?

Greetings
RavLau

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