DeathRace
Re: DeathRace
if you took this map, than u should take two things:
- players asked me to reenable control room; I can suggest you to download the original map version from Nicam repository and copy original teleports from there (also one teleport is now hidden in the wall, move it back to roof)
- raptor fix from fast_suicide_with_survive needed (just set its wall hit damage multiplier to 0.001 in defaultproperties of class like aza did in HotRace, I think this will be enought)
- players asked me to reenable control room; I can suggest you to download the original map version from Nicam repository and copy original teleports from there (also one teleport is now hidden in the wall, move it back to roof)
- raptor fix from fast_suicide_with_survive needed (just set its wall hit damage multiplier to 0.001 in defaultproperties of class like aza did in HotRace, I think this will be enought)
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Re: DeathRace
So teleporters on the front edges of the roof to the control room would be far enough from spawn?
Re: DeathRace
I think they should be the same as at original, including back-teleports. I donk remember how was they before.
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Re: DeathRace
I don't remember too; but my idea is that when you get pwned there by other team; it should take you some time to get back there so the other guy can concentrate a bit on the "right moment to push". (in case if they originally wer in defenders base etc.)
Re: DeathRace
Cant agree: they should fight there all the time and in the same time look down and press a button or dont let it do an opponent. No time for concentration, good plr should do all at the same time, no nubs should camp there.
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Re: DeathRace
Oks.
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Re: DeathRace
So putting it between the raptors would be good?
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