BallisticPro Changelogs
- Azarael
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Re: BallisticPro changelogs.
A73 Skrith Rifle
Ammo capacity down from 40 ± 10 to 25 ± 5
Now only deals 25% extra damage on headshot
CYLO Firestorm
Halved muzzle flash size
Ammo capacity down from 40 ± 10 to 25 ± 5
Now only deals 25% extra damage on headshot
CYLO Firestorm
Halved muzzle flash size
- Azarael
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Re: BallisticPro changelogs.
Deployed weapons
Deployed weapons will properly credit damage done in Freon
Deployed weapons grant a 25% damage resistance
M353 machinegun
Damage increased from 20 to 22
Fire rate increased from 0.08 to 0.072
Freon
During overtime, players will be killed and not freeze
General
Effects of recoil now increase during automatic fire
Deployed weapons will properly credit damage done in Freon
Deployed weapons grant a 25% damage resistance
M353 machinegun
Damage increased from 20 to 22
Fire rate increased from 0.08 to 0.072
Freon
During overtime, players will be killed and not freeze
General
Effects of recoil now increase during automatic fire
- Takeo
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Re: BallisticPro changelogs.
what would you say about killing those who are frozen at overtime?
otherwise the people who are already frozen have the chance to be thawn.
otherwise the people who are already frozen have the chance to be thawn.
- Azarael
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Re: BallisticPro changelogs.
That is an option available to us, and it sounds like a good idea.
- Azarael
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Re: BallisticPro changelogs.
HP loss deactivated for a trial.
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Re: BallisticPro changelogs.
Not sure if that is the best idea. I'd only do that when the "anticamp damage when no hit in x seconds in OT" is done.
- giZmo
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Re: BallisticPro changelogs.
that was fast. But i didn´t want to try it immediately i actually posted this proposal for a discussion
Izumo: Camping would not matter cause if your are the last players you have to come out to thaw your teammates
if they got frozen befor overtime.
Otherwise if there is only one player left in each team and they both camp map could take forever....so better but it back on Azarael
Izumo: Camping would not matter cause if your are the last players you have to come out to thaw your teammates
if they got frozen befor overtime.
Otherwise if there is only one player left in each team and they both camp map could take forever....so better but it back on Azarael
"We never truly know how to appreciate something until we have lost it forever."
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
Overtime damage back on
Further tweaked recoil behaviour
CYLO Firestorm
DPS increased
LS14 Carbine
Recoil increased
M46 Combat Rifle
Scope up time increased
M763 Shotgun
Effective range increased
HMC-117 Photon Cannon
Damage reduced from 15 to 10
Recoil increased from 0 to 32
Overtime damage back on
Further tweaked recoil behaviour
CYLO Firestorm
DPS increased
LS14 Carbine
Recoil increased
M46 Combat Rifle
Scope up time increased
M763 Shotgun
Effective range increased
HMC-117 Photon Cannon
Damage reduced from 15 to 10
Recoil increased from 0 to 32
- Azarael
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Re: BallisticPro changelogs.
Freon
Players will be punished for excessive camping in fog-dense water such as on Goatswood
Killing a player gives half a mag of primary ammo plus some ammo for secondary, or 1/3 of the weapon's initial complement if the weapon has no mag
SRS900 Battle Rifle
Hipfire spread increased from Medium to Medium-Wide (between assault rifle and machine gun spread)
Sway decreased by 12.5%
Recoil increased from 96 to 120
A73 Skrith Rifle
Mag ammo is now a constant 32
A49 Skrith Blaster
Corrected issue with extremely high DPS
XMk-5 Submachine Gun
Secondary projectile speed increased from 8000 to 10000
X4 Knife
Fire interval increased from 0.33 to 0.4
X3 Knife
Fire interval increased from 0.275 to 0.34
Dark Star
Mag ammo lowered from 66 to 40
Nova Staff
Mag ammo lowered from 66 to 40
Players will be punished for excessive camping in fog-dense water such as on Goatswood
Killing a player gives half a mag of primary ammo plus some ammo for secondary, or 1/3 of the weapon's initial complement if the weapon has no mag
SRS900 Battle Rifle
Hipfire spread increased from Medium to Medium-Wide (between assault rifle and machine gun spread)
Sway decreased by 12.5%
Recoil increased from 96 to 120
A73 Skrith Rifle
Mag ammo is now a constant 32
A49 Skrith Blaster
Corrected issue with extremely high DPS
XMk-5 Submachine Gun
Secondary projectile speed increased from 8000 to 10000
X4 Knife
Fire interval increased from 0.33 to 0.4
X3 Knife
Fire interval increased from 0.275 to 0.34
Dark Star
Mag ammo lowered from 66 to 40
Nova Staff
Mag ammo lowered from 66 to 40
- Azarael
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Re: BallisticPro changelogs.
General changes coming up:
DPS of all pistols increased.
Recoil of most pistols decreased (recoil bug issue.)
X83 Sniper Rifle
Base damage reduced to 95 from 110
Fire interval increased from 0.8 to 0.9
M75 Railgun
Base damage reduced to 125 from 150
M925 Machinegun
Now has a firing animation when raised
SKAS-12 Super Shotgun
Fires 9 pellets at 10 damage each twice per second in automatic mode
Manual mode deals 50% more damage and has longer range, but takes 2.5 times as long to reload
M-58 Smoke Grenade
New grenade added. Creates a cloud of smoke, obscuring the enemy's view. Limited to one to prevent spam.
DPS of all pistols increased.
Recoil of most pistols decreased (recoil bug issue.)
X83 Sniper Rifle
Base damage reduced to 95 from 110
Fire interval increased from 0.8 to 0.9
M75 Railgun
Base damage reduced to 125 from 150
M925 Machinegun
Now has a firing animation when raised
SKAS-12 Super Shotgun
Fires 9 pellets at 10 damage each twice per second in automatic mode
Manual mode deals 50% more damage and has longer range, but takes 2.5 times as long to reload
M-58 Smoke Grenade
New grenade added. Creates a cloud of smoke, obscuring the enemy's view. Limited to one to prevent spam.
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