crash logs
Posted: Fri 24 Jun , 2011 1:01 am
I seem to be crashing a lot recently. I will c&p the logs here:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2594 MHz with 4095MB RAM
Video: ATI Radeon HD 4800 Series (678)
Assertion failed: Obj->IsValid() [File:.\UnProp.cpp] [Line: 1144]
History: UObjectProperty::CleanupDestroyed <- (ObjectProperty Engine.Weapon.FireMode) <- UStruct::CleanupDestroyed <- (Class GVInsanityRPG.RW_Force) <- CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Training Day <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2594 MHz with 4095MB RAM
Video: ATI Radeon HD 4800 Series (678)
Assertion failed: Obj->IsValid() [File:.\UnProp.cpp] [Line: 1144]
History: UObjectProperty::CleanupDestroyed <- (ObjectProperty Engine.Weapon.FireMode) <- UStruct::CleanupDestroyed <- (Class GVInsanityRPG.RW_Force) <- CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Training Day <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free