BSP holes

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Deathblade
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BSP holes

Post by Deathblade » Fri 01 Jul , 2011 3:35 am

WTF this is the only brush I have in the substract, and there are a shitty BSP hole !!

I lost 3 hours to make differents polygons for my map, but all does BSP fails...

How these bugs can be avoided ?
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Takeo
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Re: BSP holes

Post by Takeo » Fri 01 Jul , 2011 9:13 am

Symptoms and solutions can be found on the unrealwiki:
http://wiki.beyondunreal.com/Legacy:BSP_Hole

so you may try following:
recreate the brush
or rotate it by 90°
or rightclick->order->to last
or make it fit to the grid

sometimes a simple geometric rebuild is enough.

PS: An experimental solution (like said in the wiki):
http://wiki.beyondunreal.com/Legacy:Brush_Sinking
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Azarael
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Re: BSP holes

Post by Azarael » Fri 01 Jul , 2011 1:42 pm

Ensure your vertices are on the grid and all surfaces are planar.

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Deathblade
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Re: BSP holes

Post by Deathblade » Fri 01 Jul , 2011 2:28 pm

Or convert to staticmeshe...

Thanks for reply I will try it !
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