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Re: Racing maps (LDGObjects)

Posted: Sun 29 Dec , 2013 9:51 pm
by Donnie
hmm I extracted LDGVehicletrials.u to my system directory but UnrealEd still crashes when i open a racing map.Any help?.i'm noob at this.

Re: Racing maps (LDGObjects)

Posted: Sun 29 Dec , 2013 10:02 pm
by Calypto
Download the dependency checker program and press the missing files tab. Extract those missing files and the map will open.
http://www.p-fat.net/

Re: Racing maps (LDGObjects)

Posted: Mon 30 Dec , 2013 2:24 pm
by Donnie
Calypto wrote:Download the dependency checker program and press the missing files tab. Extract those missing files and the map will open.
http://www.p-fat.net/
Thank youuu! e---e

Re: Racing maps (LDGObjects)

Posted: Sat 12 Apr , 2014 2:20 am
by Azarael
Updated info in first post for checkpoint system.

Re: Racing maps (LDGObjects)

Posted: Sat 12 Apr , 2014 8:08 am
by darkelf
Azarael wrote:Updated info in first post for checkpoint system.
Just did my new map with this feature.

Does it not work offline?
Tried the snow race -C that was on server and it didn't work offline either.

Edit: Appears my first question is correct. It doesn't work offline. (Just tried it on server and it worked) Any way for it to work offline? Or someone able to test to make sure I did it correctly?

Also does the check point system just effect vehicles or does it effect walkers as well?
http://www.mediafire.com/download/3fudy ... ster-C.zip

Re: Racing maps (LDGObjects)

Posted: Sat 12 Apr , 2014 11:48 am
by Azarael
You need LDGObjects and LDGGame14, which both updated. The system uses delegates for compatibility reasons so will not produce errors if used in the wrong gametype or with an old LDGGame14 version.

It affects walkers and ground vehicles. Air units and hovercraft are immune.

Re: Racing maps (LDGObjects)

Posted: Sat 12 Apr , 2014 12:13 pm
by darkelf
Azarael wrote:You need LDGObjects and LDGGame14, which both updated. The system uses delegates for compatibility reasons so will not produce errors if used in the wrong gametype or with an old LDGGame14 version.

It affects walkers and ground vehicles. Air units and hovercraft are immune.
Ah I had a feeling it was something like that. Good to know it will not produce errors. Time for to get busy.

Also possible bug.. Not sure if you have been monitoring webadmin but. Racing atm on all maps are unable to teleport back to base (q). Could this be a result of this latest update?

Re: Racing maps (LDGObjects)

Posted: Sat 12 Apr , 2014 12:17 pm
by Azarael
Yeah, AS has its own PRI, from which I forgot to extend.

Updated thread version of LDGObjects.

Re: Racing maps (LDGObjects)

Posted: Sun 13 Apr , 2014 8:57 am
by darkelf
Another bug report:

Tested this both my map and snowrace-c(offline and on ldg server). Snowrace-c is unable to be completed online atm.

-EnabledOnObjectiveTag doesn't seem to work. After completing obj 1 any objective afterwards is unassailable due to new area checkpoints not being unlocked. I tried setting the value to the 1st objs tag as indicated to do, along with the 1st objs event and object name. Along with setting the values to match that of second obj as well. In testing just starting up map and doing dno then entering old area obj1 the checkpoints are still active and working as if obj1 is still on.

Note: I have updated to the latest version of ldggame14/ldgobjects from server.

Re: Racing maps (LDGObjects)

Posted: Sun 13 Apr , 2014 10:57 am
by Azarael
Confirmed, multiple mistakes.