Hello there.
I am wondering.
What are players gonna do with a single sandbag?
the "1" ammo limit, cannot resupply, cannot spawn with lucky/looter, don't resupply end-wave make it way useless.
The primary use of sandbags is to cover sentinels from frontal shots. (other people can use it in other ways), but this is the primary.
So, can you please do something about it. here is some examples you could do :
- make it as totems/turret/monster, a max limit by 3-4 (and a max limit on the map to avoid 15players with 3-4 sandbags)
- Increase width/ heigh of it
- Give 1 at start, and 1 each wave, to a maximum of 5. (if death, it unspawns)
Also, ballistic RPG tends to be boring without new abilities, are admins able to add some, or is the code of RPG locked?
Sandbag (no S, impossibruuuu)
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- Azarael
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Re: Sandbag (no S, impossibruuuu)
Sandbags are actually intended as a base for deployed weapons.
- Ollievrthecool
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Re: Sandbag (no S, impossibruuuu)
what ideas do you have in mind?Also, ballistic RPG tends to be boring without new abilities, are admins able to add some, or is the code of RPG locked?
- Calypto
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Re: Sandbag (no S, impossibruuuu)
Medics are able to make them medic weapons.
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Re: Sandbag (no S, impossibruuuu)
Isn't it for covering sentinels too? Because of their low HP (compared to monsters i mean), they need more protection.Sandbags are actually intended as a base for deployed weapons.
what ideas do you have in mind?
Adding some more abilities about sentinels, like totems or monsters :
- Shock sentinels
- Plasma sentinels
....
- Adding another armor/hp bonus to sentinels
- Adding a instagib/death protection to monsters (like protection enchant) to avoid titans's oneshot
- Maybe adding new enchants? (need to think about it)
I have plenty of good ideas, but before explaining them all, i just want to know if this is possible, to avoid doing this for nothing
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Re: Sandbag (no S, impossibruuuu)
Is there a reason why medics can make infinite sandbags, but us non-medics are stuck with just 1?
- Calypto
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Re: Sandbag (no S, impossibruuuu)
To make medics more fulfilling in their role. Plus, it creates better balance between the two "classes."reload wrote:Is there a reason why medics can make infinite sandbags, but us non-medics are stuck with just 1?
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