BallisticPro Changelogs
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Re: BallisticPro changelogs.
Freon
- Supported by UTComp Scoreboard (modified to suit Freon) / Colored names (in death messages they won't default to all white)
Note: it has separate client settings for Scoreboard / Death Messages
- In OT, you'll not be able thaw other players for 10 seconds after you have been thawn
- In OT, thaw rate reduced by cca. 60% - 70%
- Supported by UTComp Scoreboard (modified to suit Freon) / Colored names (in death messages they won't default to all white)
Note: it has separate client settings for Scoreboard / Death Messages
- In OT, you'll not be able thaw other players for 10 seconds after you have been thawn
- In OT, thaw rate reduced by cca. 60% - 70%
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Re: BallisticPro changelogs.
mehh, TA board was way better overview imho, only thing was it only supported 14 players, U can't fix/edit/hax that?Izumo_CZ wrote:Freon
- Supported by UTComp Scoreboard (modified to suit Freon) / Colored names (in death messages they won't default to all white)
Note: it has separate client settings for Scoreboard / Death Messages
- In OT, you'll not be able thaw other players for 10 seconds after you have been thawn
- In OT, thaw rate reduced by cca. 60% - 70%
console msg,are crap to, be4 u where able to so who killed who in a blink, now its white text.
Uh, and the Funky oclornames
- Azarael
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Re: BallisticPro changelogs.
Default should be "Show coloured names in Chat" and "Do not show coloured names in death messages" imo.
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Re: BallisticPro changelogs.
You can toggle that by typing "mymenu" into console 3SPN menu with additional settings for UTComp). Actaully the white name in death messages is considered to be a bug, if the name is all-white it should use team color instead. As for original scoreboard I'm not planning to redesign the layout to support more players. It's actually one of the reasons why I made several things of UTComp compatible with Freon.Nardaq_NL wrote:mehh, TA board was way better overview imho, only thing was it only supported 14 players, U can't fix/edit/hax that?Izumo_CZ wrote:Freon
- Supported by UTComp Scoreboard (modified to suit Freon) / Colored names (in death messages they won't default to all white)
Note: it has separate client settings for Scoreboard / Death Messages
- In OT, you'll not be able thaw other players for 10 seconds after you have been thawn
- In OT, thaw rate reduced by cca. 60% - 70%
console msg,are crap to, be4 u where able to so who killed who in a blink, now its white text.
Uh, and the Funky oclornames
Done.Azarael wrote:Default should be "Show coloured names in Chat" and "Do not show coloured names in death messages" imo.
- Azarael
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- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Thanks.
A49 Skrith Blaster
Nerfed in myriad exciting ways
Bulldog Assault Cannon
Raise time down to 0.4 from 0.5
Has inherent inaccuracy of 16 units each way
M-46 Battle Rifle
Recoil reduced from erroneous value of 178 to parent rifle's value of 96
M763 Shotgun
Effective range increased from 1024/1500 to 1500/2048
Spread tightened by about 16%
Fire interval decreased from 0.8 to 0.75
MRS-138 Tac Shotgun
Effective range increased from 768/1024 to 1024/1500
Slightly less spread
MRT-6 Shotgun
Significantly more accurate.
R-9 Ranger Rifle
Recoil up from 200 to 386
Recoil randomness increased by 100%
Sway increased by 33%
Crouch aim assist reduced dramatically
Fire interval down to 0.125 from 0.4
Damage down to 35 from 65
Now has a red dot sight
A500 "Reptile"
Lower spread on primary fire
E-23 ViPeR
Shotgun projectile has an initial speed of 2000 instead of 50
SAR-12
Low-end recoil reworked
Increased hipfire spread with stock in
FP-7 Grenade
Limit 1
T-10 Grenade
Limit 2
M-58 Grenade
Limit 2
NRP-57 Grenade
Limit 2
G28 Med Grenade
Limit 2
A49 Skrith Blaster
Nerfed in myriad exciting ways
Bulldog Assault Cannon
Raise time down to 0.4 from 0.5
Has inherent inaccuracy of 16 units each way
M-46 Battle Rifle
Recoil reduced from erroneous value of 178 to parent rifle's value of 96
M763 Shotgun
Effective range increased from 1024/1500 to 1500/2048
Spread tightened by about 16%
Fire interval decreased from 0.8 to 0.75
MRS-138 Tac Shotgun
Effective range increased from 768/1024 to 1024/1500
Slightly less spread
MRT-6 Shotgun
Significantly more accurate.
R-9 Ranger Rifle
Recoil up from 200 to 386
Recoil randomness increased by 100%
Sway increased by 33%
Crouch aim assist reduced dramatically
Fire interval down to 0.125 from 0.4
Damage down to 35 from 65
Now has a red dot sight
A500 "Reptile"
Lower spread on primary fire
E-23 ViPeR
Shotgun projectile has an initial speed of 2000 instead of 50
SAR-12
Low-end recoil reworked
Increased hipfire spread with stock in
FP-7 Grenade
Limit 1
T-10 Grenade
Limit 2
M-58 Grenade
Limit 2
NRP-57 Grenade
Limit 2
G28 Med Grenade
Limit 2
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Re: BallisticPro changelogs.
In todays morning update: Damage Popup fixed in Freon and if your UTComp colored name is all white then it won't be used for Freon (for instance in death messages etc., all will use default color).
- Azarael
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Re: BallisticPro changelogs.
General
Tweaked crosshairs
R9 Ranger Rifle
Mag ammo up to 15 from 10
Recoil down to 256 from 368
Scope stability increased
Raise time up from 0.35 to 0.4
Hipfire spread up from assault rifle to long rifle
M763 Shotgun, MRS-138 Shotgun
Actual firing rate increased significantly
Damage increased
Range increased
Tweaked crosshairs
R9 Ranger Rifle
Mag ammo up to 15 from 10
Recoil down to 256 from 368
Scope stability increased
Raise time up from 0.35 to 0.4
Hipfire spread up from assault rifle to long rifle
M763 Shotgun, MRS-138 Shotgun
Actual firing rate increased significantly
Damage increased
Range increased
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Re: BallisticPro changelogs.
can u tell something about the server side aim help u get,
I've the feeling its some tines(medium range) 10 shots all hits and other time all miss
and an idea the first shot on rifles is hitting where u aiming, and then recoil like a mofo? due sometimes its starting @ about 15° from center :/
I've the feeling its some tines(medium range) 10 shots all hits and other time all miss
and an idea the first shot on rifles is hitting where u aiming, and then recoil like a mofo? due sometimes its starting @ about 15° from center :/
- Azarael
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Re: BallisticPro changelogs.
There is a bug in the recoil system - sometimes, the weapon will fire after the recoil instead of before it, resulting in a complete miss if the weapon has high recoil. This is why the sniper rifles don't have much recoil - because if they did, they would miss far too often than is acceptable. I simply can't add high recoil wepaons without the issue being obvious.
As for the sway issue, it's a result of how the mod is coded. I don't want to delve too deep into how they implemented the recoil and chaos system, as it can get quite messy.
As for the sway issue, it's a result of how the mod is coded. I don't want to delve too deep into how they implemented the recoil and chaos system, as it can get quite messy.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
Players are more visible
Dragon's Tooth Sword added
R9 Ranger Rifle
Damage up to 50 from 45
No longer has better hipfire than expected
Fire rate down to 0.2 from 0.15
Players are more visible
Dragon's Tooth Sword added
R9 Ranger Rifle
Damage up to 50 from 45
No longer has better hipfire than expected
Fire rate down to 0.2 from 0.15
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