BW coding for Balance

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Jiffy
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BW coding for Balance

Post by Jiffy » Sun 23 Jun , 2013 9:49 am

Hi guys, for this I'm using Notepad++. Just a few questions.

.=

1: How do I change the amount of ammo that is inside a gun?

2: How do I change the angle of a Sight/Scope when I view through it?

3: How do I add a weapon firemode to a weapon? [EG. I want to add Burst Fire to my AK-470 and to my P90.

Thanks,

~Derp

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Re: BW coding for Balance

Post by iZumo » Sun 23 Jun , 2013 10:37 am

DerpXD47 wrote:Hi guys, for this I'm using Notepad++. Just a few questions.

.=

1: How do I change the amount of ammo that is inside a gun?

2: How do I change the angle of a Sight/Scope when I view through it?

3: How do I add a weapon firemode to a weapon? [EG. I want to add Burst Fire to my AK-470 and to my P90.

Thanks,

~Derp
What are your coding skills?

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Jiffy
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Re: BW coding for Balance

Post by Jiffy » Sun 23 Jun , 2013 11:14 am

Izumo_CZ wrote:
DerpXD47 wrote:Hi guys, for this I'm using Notepad++. Just a few questions.

.=

1: How do I change the amount of ammo that is inside a gun?

2: How do I change the angle of a Sight/Scope when I view through it?

3: How do I add a weapon firemode to a weapon? [EG. I want to add Burst Fire to my AK-470 and to my P90.

Thanks,

~Derp
What are your coding skills?
None, that's why I'm asking troll2

iZumo
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Re: BW coding for Balance

Post by iZumo » Sun 23 Jun , 2013 11:20 am

Well then I direct you to learn some basics in UnrealScript. There is no magic wand, unless you consider paying 200E to Azareal and make him that magic wand
trollface

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Jiffy
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Re: BW coding for Balance

Post by Jiffy » Sun 23 Jun , 2013 11:51 am

Link to it and UDE please?

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iRobot
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Re: BW coding for Balance

Post by iRobot » Sun 23 Jun , 2013 12:00 pm

Everything on basic UnrealScript and examples of code are on that wiki site. Start small and if you put enough time into it, you'll start to pick it up.

You're not going to go from zero experience to coding new weapons overnight.

If you have patience, you'll get there.

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Jiffy
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Re: BW coding for Balance

Post by Jiffy » Sun 23 Jun , 2013 12:15 pm

iRobot wrote:
Everything on basic UnrealScript and examples of code are on that wiki site. Start small and if you put enough time into it, you'll start to pick it up.

You're not going to go from zero experience to coding new weapons overnight.

If you have patience, you'll get there.
I would know that, all I'm interested in is bug fixing for now.

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Re: BW coding for Balance

Post by iZumo » Sun 23 Jun , 2013 12:25 pm

kiddingme

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